Texture Compression with Hierarchical Palette

4月 20, 2016·
Jia hao yang
,
Chih hung kuo
,
Yu kuan lin
· 0 閱讀時間(分鐘)
摘要
Most texture compression schemes are not able to accurately represent the object edges, since the number of color candidates usually are not sufficient to reconstruct a smooth block. We propose a new hierarchical palette approach for the texture compression. The colors are chosen from palettes and sub-palettes in quad-tree without increasing bit rates. The experimental results show significant improvements over most existing texture compression methods.
出版物
2016 IEEE Second International Conference on Multimedia Big Data (BigMM)
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